League Rules
Seasons & Registration
- A season is a series of tournaments played as one long competition — each week has its own draft and scoreboard, and every week's score counts toward the season standings.
- When the commissioner opens registration, the season appears on every player's home page. Seasons have a set number of spots — once full, registration closes and the season disappears for everyone who isn't in it.
- Registering commits you to every tournament in that season.
- You can un-register (freeing your spot) until the season's first draft starts. After that, only the commissioner can remove you.
- Half of each weekly pot rolls into the season pot, which the season champion takes at the end (see Payouts).
One-Off Tournaments
- A one-off is a standalone contest for a single tournament — it isn't part of a season, and its scores never count toward season standings.
- Open one-offs appear on the home page. Sign up while spots are open; when the roster fills, the draft order is randomized and the draft starts automatically.
- The same drafting, pricing, and scoring rules apply for the week.
- The winner takes the entire pot that week — nothing rolls into a season pot. Ties split it evenly.
- Mulligans are a season feature and aren't part of one-off play.
The Draft
- Each week a snake draft is held for the upcoming tournament.
- The default draft is 6 rounds — each team drafts 6 golfers.
- In odd rounds (1, 3, 5) picks go in order; in even rounds (2, 4, 6) the order reverses.
- In a season's first week, draft order is randomized when the draft starts. Every week after, the previous week's standings set the order: last place picks first, winner picks last.
- The commissioner can adjust the roster and order before a draft starts.
- If it's your turn and you have golfers in your queue, auto-draft will pick the top available queued golfer for you.
Golfer Pricing
- Each golfer has a price based on their Official World Golf Ranking average points, rounded up to the nearest whole number.
- Golfers with no ranking data are priced at $1.
- The commissioner may adjust prices before the draft starts.
- The sum of all drafted golfers' prices across all teams forms the weekly pot.
Scoring
- Scoring is based on actual strokes over 4 rounds (lowest score wins).
- Of your 6 golfers, only the best 4 scores count toward your team total each week.
- If a golfer misses the cut, withdraws, or is disqualified, they are assigned the highest (worst) score of any golfer that day for each remaining round after the cut.
- The cut happens after round 2 by default.
Mulligans
- Mulligans are a season-play option, handed out at the commissioner's discretion — in this league, one lucky team receives a mulligan each week by random drawing.
- A mulligan lets you drop a golfer who missed the cut (or withdrew/was DQ'd) and pick up a golfer on the cut line.
- The picked-up golfer replaces the dropped golfer entirely — all of their round scores count for your team.
- The mulligan window opens after the cut is finalized and closes once cut-line golfers tee off in round 3.
- If you don't use your mulligan, it carries over to the next week's draft.
- Mulligans can be transferred between teams by the commissioner, and a team can hold more than one at a time.
Post-Draft Swaps
- The commissioner can swap a golfer on your roster after the draft if needed (e.g. a late withdrawal).
- The swap fee equals the replacement golfer's price and is added to the weekly pot.
- The commissioner may waive the swap fee at their discretion.
Payouts (Season Play)
- The weekly pot = total cost of all drafted golfers + any swap fees.
- 50% of the weekly pot goes to the weekly winner (lowest team score).
- The other 50% rolls into the season pot.
- If multiple teams tie for the weekly win, the weekly prize is split evenly among them.
- At the end of the season, the season winner (lowest cumulative score across all weeks) takes the entire season pot.